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Title: Kohr-Ah - Cleansing Required
Remix Pack: 3 - The Ur-Quan Hierarchy
Track #: 7
Length: 2:32
Remixed by: Riku Nuottajärvi
Original written by: Dan Nicholson
Remix of: KOHR-AH.MOD
Comments: This is my third song in the trilogy of "evil" remixes for UQM. Please note that there is another cool Kohr-Ah remix, written by Jouni Airaksinen / Precursors in the Bonus packet! (check out uqm-remix-pack3-extras.zip at http://sc2.sourceforge.net/downloads.html)

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Talguy21
February 8th, 2012 - 18:06:00

To be honest, this theme isnt so great. It just doesnt quite get dark and evil enough for an extended period.

Shef
July 23rd, 2011 - 22:24:34

Thank you for free distribution and Your enthusiasm! It is healthy! Sc2 is a great game! Saundtrek wrote from a computer to the cassette tape recorder as early as 1993. Sorry to bad English. It is the program translator. I am from Ukraine! Successes all!

Sapphon
March 23rd, 2010 - 23:55:47

Eternal Doctrine fits the Kohr-Ah much better for me personally. One of the greatest things about Star Control was that the real villains, uniquely in a video game, did not get organs, orchestras, or choirs - they got some water drips and were all the MORE scary for it.

Ur-quan master #3
March 8th, 2007 - 16:52:31

"You will now die, make what ever rituals are custom with your species

justin chang
February 17th, 2007 - 00:46:52

It just doesn't seem that evil to me... it doesn't seem to fit their character.

tomek
May 1st, 2006 - 12:00:45

perhaps not the best theme for in-game dialogue screen; but otherwise i find the theme to be completely fitting. in fact, this is one of my favourite remixes, along with the Path Now and Forever

Heatho
February 13th, 2006 - 07:59:09

Eternal Doctrine is more suitable for the Kor-ah, this piece while well done, is too busy and not calm or evil enough.

ChampionHyena
February 2nd, 2006 - 16:50:52

I disagree wholeheartedly with the other posters. There is nothing "upbeat" or "uncalculating" or "un-Kohr-Ah" about this piece at all. I don't find the percussion to be ill-suited whatsoever. If loud, obnoxious snare drums were used in place of the toned-down clicks currently in the remix, it would be entirely too upbeat, but this is not the case. To be perfectly honest, the original .MOD (and to a lesser degree, The Eternal Doctrine) was just... well... boring. Calm and silent slaughterers they may be, but they are still slaughterers. They deserve an evil, haunting melody, and this remix does a bang-up job.

Garra Assassina
January 27th, 2006 - 15:58:43

Nope. This one is not good. Because it has nothing in common with the Kohr-ah. Eternal Doctrine is better.

The Schem
November 18th, 2005 - 07:14:37

I like it. Its "cool" I like cool and it gets the cool calculation feeling like someone else mentioned.

John
August 1st, 2005 - 07:17:40

I'm afraid I do not like this one as much as the others. The intro does not suit a race of evil like this. Although the rest of the song does capture somewhat of the calm, confident nature of the Kohr-Ah, I can't claim to like it very much. This song should be assigned to another race. Perhaps one of those races that gets a minor mention, or one that has not yet been created (discovered) yet.


JWJ
February 23rd, 2005 - 04:03:01

This is one of my least favorite remixes. It starts out too calm and peaceful, then turns into an upbeat piece. Just doesn't suit the Kohr-ah.

FreakyM
December 23rd, 2004 - 00:15:33

Actually, I´d prefer something more akin to Ennio Morricone´s "Man with a Harmonica" for a Kohr-Ah theme. Y´know, something that starts silent and gets.. Evil.

Profound_Darkness
August 17th, 2004 - 04:02:51

I dunno, in game it's ok but just seems far too active. It doesn't have that 'you will soon die' feal I would expect of the Kohr-Ah... At the very least it has too many bright sounds in the percussion. It almost sounds happy. I suppose that might be fitting for the Kohr-Ah but not for the spiecies having a chat with them.

Kharivas
August 11th, 2004 - 01:24:19

In my personal opinion, the Ur-Quan Kohr-Ah are one of the two races in this game that are truly "evil" (the second being, obviously, the Ilwrath.) They are the real villains in the end, especially after they take the upper hand in the Doctrinal Conflict and begin their crusade of cleansing. This mix is fine, but it gives me the impression of a quiet and lurking enemy instead of a lurking threat that must be eliminated soon. I would suggest making another, more dramatic mix for after the Kohr-Ah have won the Doctrinal War and have begun their dark crusade.

Art
July 28th, 2004 - 10:15:41

Don't totally like this one. I prefer "Eternal Doctrine". This is a very professional-sounding, polished mix. But... it doesn't convey the cool, clinical attitude of the Kohr-Ah as well as either the original .MOD or "Eternal Doctrine". It sounds more like a generic "evil" theme -- the catchy percussion line really breaks from my sense of what a Kohr-Ah theme should sound like, and I find the theme changes too jarring for me to really enjoy listening to the piece, particularly the highly distorted, echoey bass notes. But just my opinion.

GSL
July 2nd, 2004 - 17:24:53

"Oh my God, there's a giant black squid thing with giant red eyes hovering over a pit of bones on my monitor."

This song conveys that feeling of sinister helplessness that the Kohr-Ah are so good at. When I listen to it, I see them, and I think that's about the best compliment I could give about it.


Chrispy
July 2nd, 2004 - 14:33:28

I love the westernish melody. It flows so well with the percussion and ambiance. Great work!